Oh, now you're just being silly.
You are in
b325fb7a-ee06-4d8a-9086-73550d863e8a1.02014falsefalse0look aroundroomYou are in
msg ("There is a lever. Please look around first and then pull it. ")
go through doorroom
msg ("You are in a room.")
falseThat way is locked.doorobjectfalsesound
if (game.pov.parent = look around room) {
firsttime {
MakeExitVisible (lookaroundroomdoor)
MakeObjectVisible (lookaroundroomdoorobject)
msg ("You see a door.")
}
otherwise {
firsttime {
MakeObjectVisible (piece of paper)
msg ("You notice a piece of paper.")
}
otherwise {
if (RandomChance(16)) {
msg ("You look at the floor.")
}
else if (RandomChance(16)) {
msg ("You look at the ceiling.")
}
else if (RandomChance(66)) {
msg ("You look at the walls.")
}
else {
msg ("You gaze into space.")
}
}
}
}
else if (game.pov.parent = pull room) {
firsttime {
msg ("You see the lever.")
}
}
else if (game.pov.parent = test look around room) {
MakeExitVisible (testlookaroundroomdoor)
MakeObjectVisible (testlookaroundroomdoorobject)
msg ("You see a door.")
}
else {
msg ("")
}
10