b325fb7a-ee06-4d8a-9086-73550d863e8a 1.0 2014 false false 0 room EnableTimer (lookaroundroomtimer) get input { if (result = "look around") { DisableTimer (lookaroundroomtimer) lookaround } } play sound ("text game guide voice intro.mp3", false, false) msg ("You are in a room. Please take your time to look around as often as you want. You will notice a door which will lead you to the next room. Please go through it.") "If they find a parrot who could answer to everything, I would claim it to be an intelligent being without hesitation." false paper piece it false false door false look around room You are in msg ("There is a lever. Please look around first and then pull it. ") go through door room msg ("You are in a room.") false That way is locked.doorobject false sound if (game.pov.parent = look around room) { firsttime { MakeExitVisible (lookaroundroomdoor) MakeObjectVisible (lookaroundroomdoorobject) msg ("You see a door.") } otherwise { firsttime { MakeObjectVisible (piece of paper) msg ("You notice a piece of paper.") } otherwise { if (RandomChance(16)) { msg ("You look at the floor.") } else if (RandomChance(16)) { msg ("You look at the ceiling.") } else if (RandomChance(66)) { msg ("You look at the walls.") } else { msg ("You gaze into space.") } } } } else if (game.pov.parent = pull room) { firsttime { msg ("You see the lever.") } } else if (game.pov.parent = test look around room) { MakeExitVisible (testlookaroundroomdoor) MakeObjectVisible (testlookaroundroomdoorobject) msg ("You see a door.") } else { msg ("") } 10